This game easily could have been a ten out of ten if additional features could have been added. The game itself has no flaws the only problem was what was left for those wanting more. Overall, this videogame is well polished. Ramping up my settings to the max had me believing I was just as fierce and dangerous as the likes of Anna Coda, Mow Man, or John Sawyer. There are settings to determine how much blood and guts will appear on screen, and this will be beneficial for all user preferences. The fighting mechanics made me feel like I was a real bounty hunter. When playing, you can tell how much time and effort was placed into the development to make it feel like it was actually made in the 1980’s. Additionally, the animation and soundtrack are the perfect complements. Huntdown runs on 60 fps, because of this, everything felt smooth and natural while playing. When playing on the go, it felt like a flash of the past of the Nintendo Gameboy. I usually do not seek video games of this arcade styled run-and-gun, but I am happy it is compatible on both the console and handheld version. Same thing goes for completing side objectives, those as well felt inconsequential.įeelings of nostalgia helped endorse this game tremendously. With this issue present, I felt tracking my performance history to be useless. Huntdown tracks personal stats for each level, and to be able to compete with friends on a server would have been a great addition. I believe fans of this project would have paid an additional five to 10 dollars in order to be able to play online. Sadly, due to no online system being offered, some individuals will only play this game for the estimated run time of three to four hours. The in-person co-op is what will keep this title relevant. For single players, running through the game once is all that is needed. Replayability is the biggest drawback that Huntdown has. I personally died a good amount of times, but I was never frustrated or worn out by my defeats. The default settings are appropriate to all gamers and the placed checkpoints allowed a fluid journey. The level of difficulty is perfectly balanced. The amount of fan service is through the roof, thus making this project a smashing hit. Because of my love for this decade, I thought this game was an instant classic. Growing up with parents who loved the 80’s, I have been engrossed in this era ever since I can remember. For instance, there is even a level that has a striking similarity to the famous wrestler, Randy Savage (cue the macho man’s signature “Oh Yeah”). No boss battle feels the same and each one also suggests some form of cultural reference. Battles with these criminals display interesting character and map compositions as well. The bosses are one-of-a-kind and offers an extreme amount of variety. If you are a completionist, this could be a fun activity, however, tracking down and discovering these tokens felt pointless to me while playing. For each mission, there are side objectives that require you to search for suitcases placed all over the map. Holes in the walls provides cover for our protagonists, as well as boxes and cars scattered throughout. There is a lot of engagement with the world around you when playing Huntdown. Ammunition is scarce, but to be able to test numerous firearms makes the game that much more enjoyable. Specialized weapons allow players to pick up one addition gun or melee object of their choice. The move list for Huntdown is quite short: players move from left to right, firing weapons only result in straight shoots, and additionally you can jump, slide and dash. The 2-D world offers a balance of both straightforwardness and tactical fighting. The mechanics and controls of this game, although very simple, is engaging and alluring to all types of gamers. There are options for both single player campaigns as well as in person co-op. The gameplay is the true heart and soul of this title.
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